> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/data/custom/customnpccollector.md).

# CustomNpcCollector

<mark style="color:green;">Registers the items that the collector NPC (Golden Archer) accepts in exchange for currencies and/or a drawn prize. Maximum of 50 lines, all inside block</mark> <mark style="color:green;"></mark><mark style="color:green;">`0`</mark><mark style="color:green;">.</mark>

```
0
//SEC	ITE	LVL	AMO	RV1	RV2	RV3	BAG	FWK	Comment
  12	15	0	1	6	0	0	201	1	//1 x Jewel of Chaos
end
```

<table data-header-hidden data-search="false"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Column</strong></td><td><strong>Accepted values</strong></td><td><strong>What it is</strong></td></tr><tr><td>SEC</td><td>Number from <code>0</code> to <code>15</code> (item group)</td><td>Together with <code>ITE</code>, it forms the accepted item.</td></tr><tr><td>ITE</td><td>Number from <code>0</code> to <code>511</code> (item index within the group)</td><td>See <code>SEC</code>.</td></tr><tr><td>LVL</td><td>Number from <code>0</code> to <code>15</code></td><td>Required level (+how much) of the item.</td></tr><tr><td>AMO</td><td>Number from <code>1</code> to <code>64</code></td><td>Required amount of that item per exchange.</td></tr><tr><td>RV1 / RV2 / RV3</td><td>Number</td><td>Currency reward values given for the exchange.</td></tr><tr><td>BAG</td><td>Number of a special value from <code>EventItemBagManager.txt</code>, or <code>-1</code></td><td>Extra prize drawn for the exchange. <code>-1</code> = none.</td></tr><tr><td>FWK</td><td><code>0</code> or <code>1</code></td><td><code>1</code> = shows a fireworks effect upon delivering the item.</td></tr></tbody></table>

### <mark style="color:yellow;">Notes</mark>

* `RV1`/`RV2`/`RV3` follow the same concept as `CustomMonster.txt`: they are passed/saved reward values, without a fixed meaning (custom currency, points, etc.) — what they represent depends on how the server uses this data.
* `BAG` works the same way as in other files with Event Item Bag: it is just an *extra* draw, on top of the fixed rewards from `RV1`-`RV3`.
