> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/data/custom/custommonster.md).

# CustomMonster

<mark style="color:green;">Customizes attributes and rewards for a specific monster (identified by</mark> <mark style="color:green;"></mark><mark style="color:green;">`Index`</mark><mark style="color:green;">), overriding the normal values from</mark> <mark style="color:green;"></mark><mark style="color:green;">`Monster.txt`</mark> <mark style="color:green;"></mark><mark style="color:green;">only for this custom entry.</mark>

```
//MI	MN	ML	MnD	MxD	DF	AR	DR	ER	KM	IM	RV1	RV2	RV3	SM	SMC	SMR	Comment
  2	*	100	100	100	100	100	100	100	*	864	10	*	*	3	1	100	//Custom Monster Teste 1
end
```

<table data-header-hidden data-search="false"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Column</strong></td><td><strong>Accepted values</strong></td><td><strong>What it is</strong></td></tr><tr><td>MI</td><td>Number of an <code>Index</code> from <code>Monster.txt</code></td><td>Which monster this line customizes.</td></tr><tr><td>MN</td><td>Number, or <code>*</code></td><td>Map where the customization is valid. <code>*</code> = valid on any map.</td></tr><tr><td>ML</td><td>Number</td><td>Custom maximum health of the monster.</td></tr><tr><td>MnD / MxD</td><td>Number</td><td>Custom minimum/maximum damage.</td></tr><tr><td>DF</td><td>Number</td><td>Custom defense.</td></tr><tr><td>AR</td><td>Number</td><td>Custom attack rate.</td></tr><tr><td>DR</td><td>Number</td><td>Custom defense rate.</td></tr><tr><td>ER</td><td>Number (%)</td><td>Custom experience rate (<code>100</code> = normal).</td></tr><tr><td>KM</td><td>Number of a message, or <code>*</code></td><td>Message sent to the entire server upon killing this monster. <code>*</code> = none.</td></tr><tr><td>IM</td><td>Number of a message, or <code>*</code></td><td>Message sent only to the one who killed it, showing the values of <code>RV1</code>/<code>RV2</code>/<code>RV3</code>. <code>*</code> = none.</td></tr><tr><td>RV1 / RV2 / RV3</td><td>Number, or <code>*</code></td><td>Custom reward values given to the one who killed it (saved and displayed in the <code>IM</code>). <code>*</code> = <code>0</code>.</td></tr><tr><td>SM</td><td>Number of a monster class, or <code>*</code></td><td>Extra monster summoned when this one dies. <code>*</code> = none.</td></tr><tr><td>SMC</td><td>Number, or <code>*</code></td><td>How many monsters are summoned (<code>*</code> = 1).</td></tr><tr><td>SMR</td><td>Number (%), or <code>*</code></td><td>Chance of the summon happening on each death.</td></tr></tbody></table>

### <mark style="color:yellow;">Notes</mark>

* A line only takes effect for the corresponding `Index`+`MN` (map) — the same monster can have different customizations on different maps, or a single line with `MN *` applying to all of them.
* `RV1`/`RV2`/`RV3` do not have a fixed meaning in the game — they are just numbers passed to the `IM` message and saved; what they represent (points, custom currency, etc.) depends on how the server uses this saved data.
