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List of skills enabled for the automatic "Combo to All Classes" system — a feature that allows any class to chain attacks automatically while attacking. This system only works when EnableComboToAllSwitch = 1 is enabled in common.dat. The file contains two blocks, each identified by its block number on a line by itself and terminated with end.
0
17 //Energy Ball
19 //Falling Slash
...
end
1
3 //Lightning
7 //Ice
...
endBlock 0 = "primary" skills (basic/initial combo attacks). Block 1 = "secondary" skills (follow-up combo attacks, typically stronger skills).
Each line contains only the skill Index (the same Index used in Skill.txt) — the comment following // is for documentation purposes only and is not read by the game.
There are no restrictions on the number of entries or duplicates. A skill may appear only in one block, in both blocks, or in neither (in the latter case, it will not participate in the automatic combo system).
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