For the complete documentation index, see llms.txt. This page is also available as Markdown.

📑CustomCombo

List of skills enabled for the automatic "Combo to All Classes" system — a feature that allows any class to chain attacks automatically while attacking. This system only works when EnableComboToAllSwitch = 1 is enabled in common.dat. The file contains two blocks, each identified by its block number on a line by itself and terminated with end.

0
  17	//Energy Ball
  19	//Falling Slash
  ...
end

1
  3	//Lightning
  7	//Ice
  ...
end

Notes

  • Block 0 = "primary" skills (basic/initial combo attacks). Block 1 = "secondary" skills (follow-up combo attacks, typically stronger skills).

  • Each line contains only the skill Index (the same Index used in Skill.txt) — the comment following // is for documentation purposes only and is not read by the game.

  • There are no restrictions on the number of entries or duplicates. A skill may appear only in one block, in both blocks, or in neither (in the latter case, it will not participate in the automatic combo system).

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