> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/muserver/data/custom/customcombo.md).

# CustomCombo

<mark style="color:green;">List of skills enabled for the automatic "Combo to All Classes" system — a feature that allows any class to chain attacks automatically while attacking. This system only works when</mark> <mark style="color:green;"></mark><mark style="color:green;">`EnableComboToAllSwitch = 1`</mark> <mark style="color:green;"></mark><mark style="color:green;">is enabled in</mark> <mark style="color:green;"></mark><mark style="color:green;">`common.dat`</mark><mark style="color:green;">. The file contains two blocks, each identified by its block number on a line by itself and terminated with</mark> <mark style="color:green;"></mark><mark style="color:green;">`end`</mark><mark style="color:green;">.</mark>

```
0
  17	//Energy Ball
  19	//Falling Slash
  ...
end

1
  3	//Lightning
  7	//Ice
  ...
end
```

### <mark style="color:yellow;">Notes</mark>

* **Block 0** = "primary" skills (basic/initial combo attacks). **Block 1** = "secondary" skills (follow-up combo attacks, typically stronger skills).
* Each line contains only the skill `Index` (the same `Index` used in `Skill.txt`) — the comment following `//` is for documentation purposes only and is not read by the game.
* There are no restrictions on the number of entries or duplicates. A skill may appear only in one block, in both blocks, or in neither (in the latter case, it will not participate in the automatic combo system).
