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📑CustomArena

Configuration file for creating class-versus-class PVP event arenas.

Configures up to 30 automatic PvP arenas (class-specific or unrestricted), with scheduled times, entry requirements, and entry/exit gates.

Block 0 — Arena Schedule

Column
Accepted Values
Description

AI

Number from 0 to 29

The arena this schedule entry belongs to. Multiple rows may use the same AI.

YR / MT / DY / DW / HR / MN / SC

Number, or *

Year/Month/Day/Day of the Week/Hour/Minute/Second when the arena opens. * = any value is accepted.

Block 1 — General Arena Settings

Column
Accepted Values
Description

AI

Number from 0 to 29

The arena this row belongs to (one row per arena).

AN

Quoted text

Name of the arena.

AT

Number (minutes)

Announcement period before the arena opens.

ST

Number (minutes)

Waiting time (entry queue phase) before the battle begins.

ET

Number (minutes)

Duration of the battle.

CT

Number (minutes)

Cleanup/closing period after the battle ends, before the next cycle.

SG

An Index value from Gate.txt

Entry gate for the arena.

FG

An Index value from Gate.txt

Exit gate (where players are sent when the event ends).

MnU

Number

Minimum number of players required for the battle to start.

MxU

Number, or *

Maximum number of players. * = no limit.

MD

Number

Maximum number of deaths a player may accumulate inside the arena (reaching the limit removes the player).

MnL / MxL

Number, or *

Minimum/maximum character level required to enter. * = no limit.

MnM / MxM

Number, or *

Minimum/maximum Master Level required. * = no limit.

MnR / MxR

Number, or *

Minimum/maximum Reset count required. * = no limit.

MRn / MRx

Number, or *

Minimum/maximum Master Reset count required. * = no limit.

DW / DK / FE / MG / DL / SU / RF

0 or 1

1 = this class may enter the arena. 0 = this class is not allowed.

Notes

  • Each arena progresses through four phases in sequence: announcement (AT) → entry queue (ST) → battle (ET) → cleanup (CT). All time values are specified in minutes.

  • The class columns (DW through RF) allow the creation of class-exclusive arenas (such as the default GM X GM and BM X BM examples, each permitting only a single class) or unrestricted arenas for all classes (such as SURVIVOR, where all class flags are set to 1).

  • SG and FG reference entries in Gate.txt — arenas do not define their own coordinates and instead reuse existing gate definitions from that file.

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