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📑DefaultClassInfo

Game characters common state configuration file.

Base data for each character class: starting points, health/mana, and where the character starts or returns.

Column
Accepted values ​​
Description

CLS

Number from 0 to 6, one per class (see notes)

The class this row refers to.

STR / DXT / VIT / ENE / LDS

Number

Starting Strength, Agility, Vitality, Energy, and Command points for a character of this class—and the stat values ​​the character reverts to when using /reset (see notes).

MXL

Number (decimals accepted)

Health at level 1, before the Vitality bonus.

MXM

Number (decimals accepted)

Mana at level 1, before the Energy bonus.

LVL

Number (decimals accepted)

Health gained per level (and per Master Level, at the same rate).

LVM

Number (decimals accepted)

Mana gained per level (and per Master Level, at the same rate).

VTL

Number (decimals accepted)

Extra Health granted by each point of Vitality.

ETM

Number (decimals accepted)

Extra Mana granted by each point of Energy.

STM

Map number

Map where a new character of this class starts.

SMX / SMY

X/Y coordinates

Starting position within map STM.

RTG

Gate number

Gate the character is sent to during general returns (e.g., returning from the Cash Shop or safety repositioning when logging in with an invalid state).

RSG

Gate number

Gate the character is sent to after using /reset.

MRG

Gate number

Gate the character is sent to after using /mreset (master reset).

Notes

  • The CLS value is fixed: 0 Dark Wizard, 1 Dark Knight, 2 Fairy Elf, 3 Magic Gladiator, 4 Dark Lord, 5 Summoner, 6 Rage Fighter. It is not possible to add a new class by editing this file—the number of classes is fixed on the server.

  • STR, DXT, VIT, ENE, and LDS are not used solely for character creation; they represent the stat values ​​the character reverts to whenever the /reset command is used (Leadership only reverts to the default value if the server is not configured to preserve it during a reset).

  • STM/SMX/SMY also define the map and coordinates where a character is sent when removed from a map due to the EXM (ExitMap) option in MapManager.txt.

  • The gates (RTG, RSG, MRG) must point to valid indices in Gate.txt.

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