📑Command
Each line represents a command. The columns appearing in groups of four (AL0, AL1, AL2, AL3) correspond—in that order—to Free, VIP1, VIP2, and VIP3; in other words, the same command may have different rules depending on the player's account level.
Index
Fixed number, one per command
Internally identifies the command. Must not be changed for existing rows (see note below).
Command
Quoted text, e.g., "/move"
The word the player types in the chat. Can be freely renamed.
Enable
0 or 1 (one value per AL)
Enables (1) or disables (0) the command for that account level.
Money
Number (one value per AL)
Cost in Zen to use the command at that account level.
MinLevel
Number (one value per AL)
Minimum character level required to use the command.
MaxLevel
Number (one value per AL)
Maximum level allowed. 0 = no maximum.
MinReset
Number (one value per AL)
Minimum number of resets required.
MaxReset
Number (one value per AL)
Maximum number of resets allowed. 0 = no maximum.
Delay
Number, in seconds
Waiting time before the same command can be used again.
GameMaster
0, 1, or 2
GM level required to use the command (0 = any player, 1 = GameMaster, 2 = Administrator).
WC
Number
Cost in WCoinC.
WP
Number
Cost in WCoinP.
GP
Number
Cost in Goblin Points.
Notes
The text following
//at the end of each line (e.g.,- Move to a map) is merely a comment for the person editing the file; the game never displays this text to the player.The
Indexof an existing line is linked to a specific server function. Changing the number or order of an existing line will cause the command to stop working or trigger the wrong function. It is safe to edit only theCommandtext and the numerical values.GameMasteris a requirement separate from Free/VIP levels: even withEnable = 1set for everyone, aGameMastervalue greater than0restricts the command to accounts with that specific GM level.When
WC,WP, orGPis greater than0, the player must enter the command twice: the first time displays the cost, while the second confirms and executes the action.
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