> For the complete documentation index, see [llms.txt](https://changelog.matrixemulator.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://changelog.matrixemulator.com/welcome/server/item-options-codes.md).

# Item Options Codes

<mark style="color:yellow;">ITEM\_OPTION\_ADD\_PHYSI\_DAMAGE =</mark> 80\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_MAGIC\_DAMAGE =</mark> 81\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DEFENSE\_SUCCESS\_RATE =</mark> 82\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DEFENSE =</mark> 83\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_CRITICAL\_DAMAGE\_RATE =</mark> 84\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_HP\_RECOVERY\_RATE =</mark> 85\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_MONEY\_AMOUNT\_DROP\_RATE =</mark> 86\ <mark style="color:yellow;">ITEM\_OPTION\_MUL\_DEFENSE\_SUCCESS\_RATE =</mark> 87\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DAMAGE\_REFLECT =</mark> 88\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DAMAGE\_REDUCTION =</mark> 89\ <mark style="color:yellow;">ITEM\_OPTION\_MUL\_MP = 90, ITEM\_OPTION\_MUL\_HP =</mark> 91\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_EXCELLENT\_DAMAGE\_RATE =</mark> 92\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_PHYSI\_DAMAGE\_BY\_LEVEL =</mark> 93\ <mark style="color:yellow;">ITEM\_OPTION\_MUL\_PHYSI\_DAMAGE =</mark> 94\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_MAGIC\_DAMAGE\_BY\_LEVEL =</mark> 95\ <mark style="color:yellow;">ITEM\_OPTION\_MUL\_MAGIC\_DAMAGE =</mark> 96\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_SPEED =</mark> 97\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_HUNT\_HP =</mark> 98\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_HUNT\_MP =</mark> 99\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_WING\_HP =</mark> 100\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_WING\_MP =</mark> 101\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_IGNORE\_DEFENSE\_RATE =</mark> 102\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_BP =</mark> 103\ <mark style="color:yellow;">ITEM\_OPTION\_MUL\_BP =</mark> 104\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_WING\_LEADERSHIP =</mark> 105\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_FENRIR1 =</mark> 106\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_FENRIR2 =</mark> 107\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_FENRIR3 =</mark> 108\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_FULL\_DAMAGE\_REFLECT\_RATE =</mark> 109\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DEFENSIVE\_FULL\_HP\_RESTORE\_RATE =</mark> 110\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DEFENSIVE\_FULL\_MP\_RESTORE\_RATE =</mark> 111\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DINORANT1 =</mark> 112\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_CURSE\_DAMAGE =</mark> 113\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_CURSE\_DAMAGE\_BY\_LEVEL =</mark> 114\ <mark style="color:yellow;">ITEM\_OPTION\_MUL\_CURSE\_DAMAGE =</mark> 115\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DOUBLE\_DAMAGE\_RATE =</mark> 116\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_EXPERIENCE\_RATE =</mark> 117\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_COMBO\_EXPERIENCE\_RATE =</mark> 118\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_HP =</mark> 119\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_MP =</mark> 120\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_HP\_BY\_LEVEL =</mark> 121\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_MP\_BY\_LEVEL =</mark> 122\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DAMAGE =</mark> 123\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DAMAGE\_BY\_LEVEL =</mark> 124\ <mark style="color:yellow;">ITEM\_OPTION\_MUL\_DAMAGE =</mark> 125\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_DEFENSE\_BY\_LEVEL =</mark> 126\ <mark style="color:yellow;">ITEM\_OPTION\_MUL\_DEFENSE =</mark> 127\ <mark style="color:yellow;">ITEM\_OPTION\_ADD\_TRIPLE\_DAMAGE\_RATE =</mark> 128\ <mark style="color:yellow;">ITEM\_RESIST\_DOUBLE\_DAMAGE\_RATE =</mark> 129\ <mark style="color:yellow;">ITEM\_RESIST\_IGNORE\_DEFENSE\_RATE =</mark> 130\ <mark style="color:yellow;">ITEM\_RESIST\_IGNORE\_SHIELD\_RATE =</mark> 131\ <mark style="color:yellow;">ITEM\_RESIST\_CRITICAL\_DAMAGE\_RATE =</mark> 132\ <mark style="color:yellow;">ITEM\_RESIST\_EXCELLENT\_DAMAGE\_RATE =</mark> 133
